SUBTXT · AI Product Designer · 2026
I teamed up with two developers to design and ship SUBTXT — a product that explains concepts in video conversations that casual audiences miss.
expressed through a system blueprint and exploratory interface designs.
ACHIEVEMENTS
Role
Strategy, Design, Branding
Team
Me, Developer, Developer
Me, Founders (CTO/PM)
Year
2026

No viewer left behind.
ACHIEVEMENTS


What was said
What SUBTXT captions
AI PRODUCT DESIGNDEVELOPMENT
Designing the creator experience
LLMs and video-generation tools made identifying references and generating contextual captions relatively straightforward. The harder challenge was designing the creator experience around that automation. I defined how creators should review and shape the AI’s work, then turned those interactions into a step-by-step workflow.

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AI leads, creators decide
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Make it easy for non-editors
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Make value visible at every step
The Workflow
Instead of exposing every decision in a Premiere Pro-style canvas, I separated them into focused steps that non-editors could work through progressively.
Division of labour
Rather than a one-shot handoff, I introduced review points into the automated process: AI recommends and generates; creators approve, adjust or override.



The workflow gives creators clear points to review and shape the AI’s work, without the complexity of a traditional editing canvas.

INTERACTION DESIGNDEVELOPMENT
Prototyping the ‘Curate’ interaction
The Curate step looked straightforward on paper, but prototyping it in code exposed tensions between recommendations, creator decisions and caption timing. The video below shows how the interaction evolved as I worked through them.
Video coming soon

See how the curate step evolved →
Users can browse and interrogate moments
System recommends captions to includeents
Moments that clash are flagged


Requirements brief for Claude
Early prototype
Early prototype
PROTOTYING IN CODEDEVELOPMENT
Designing the "Curate" step
The Curate step looked straightforward on paper, but in practice AI recommendations, creator decisions, and caption timing affected one another in unexpected ways. Rapid prototypes with Claude made these interactions visible early.
See how the curate step evolved →

The demo landing page communicated the concept through a working example.

Caption settings gave creators control over the AI's output.
Users can browse and interrogate moments
System recommends captions to includeents
Moments that clash are flagged


Requirements brief for Claude
Early prototype
Early prototype
Key Design Decisions
This walkthrough above focuses on what users experience. The notes below explain the reasoning behind the most important design decisions. (Coming soon!)
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Key Screens





The demo landing page communicated the concept through a working example.

Caption settings gave creators control over the AI's output.
The Redesigned Experience
The prototype proved the concept, but it still reflected a demo rather than a product. I continued developing the concept independently, prioritising user control and clarity.

LANDING PAGE


Designing the AI's behaviour
The product relied on a multi-step pipeline: Gemini identified unfamiliar references before generating contextual captions, which Hera rendered directly into the video. I designed the editorial, writing and presentation rules that guided each stage of that process.

Video in
Flag moments worth explaining
Generate multiple caption briefs
Render captions, consistently
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Video out
What we shipped in 24 hours
With limited time to design the interface, I focused on the two capabilities that best demonstrated the product's value: explaining unfamiliar concepts and giving creators control over the AI's output.

The demo landing page communicated the concept through a working example.

Caption settings gave creators control over the AI's output.

The demo landing page communicated the concept through a working example.

Caption settings gave creators control over the AI's output.
Evolving the interaction model
After the event, I continued developing the concept independently. While the prototype demonstrated the technology, it lacked the level of control needed for a professional creative workflow. Rather than asking creators to trust a one-shot AI output, I redesigned the experience around a series of editorial decisions.
A collaborative interaction model replaces the one-shot approach from the demo, offering a better experinece with more confidence and the ability to control alll the key asepcts of the product's output.
THE IDEADEVELOPMENT
A system that captions video automatically
SUBTXT began as a 24-hour hackathon with two engineers. While exploring how Hera’s generative video API could work alongside Google Gemini, we realised we had the basis of a system that could automatically caption unexplained references and concepts, helping expert conversations reach wider audiences.
Investigation included Product audit, behavioural research, competitor review
3 research artifacts available on desktop
Focus Mode's design suggested a narrow framing of the problem - treating distraciton as something external, to be managed by controlling the environment.
To better understand focus and distraction, I turned to behavioural frameworks. In Indistractable, Nir Eyal writes:
While we love to blame external triggers...most of our distractions begin from within
This reinforced my suspicion that we were conceiving the problem too narrowly and provided inspiration for concept testing.
This misalignment wasn't just theoretical, it was reflected in the tools available.
Expert conversations often contain references casual viewers do not understand, which go unexplained by the hosts.
A product that automatically detects these moments and generates short, contextual captions to explain them.